RIVE

is a new way to Design, build, and ship User Interfaces

Rive combines an interactive design tool, a new stateful graphics format, a lightweight multi-platform runtime, and a blazing-fast vector renderer.

Mobile Apps

Rive makes it effortless to add lightweight, high-performance, and interactive animations to your mobile applications.

Enhance user experience with real-time interactions and smooth transitions — all while keeping file sizes small for fast loading and low resource usage.

Avatar Chatbot

If you’re using a chatbot, we can bring your avatar to life with Rive!

App Mascot

We can bring your app’s mascot to life.

Rating

The feedback animation is both fun and lets you see how many stars were given in the background.

Icons

Make the icons in your app interactive.

Game Assets

Game Assets

Seamless Animation Experience with Rive in Unity and Unreal

Fully compatible with popular game engines like Unity and Unreal, it allows you to integrate animations into your projects in real time.
With its high-performance architecture, Rive delivers smooth transitions, interactive animations, and optimized visuals. Plus, its small file sizes give you a significant advantage in both storage efficiency and loading speed.

Rive + Unity

Rive + Unity

Avatar Process

Powering Avatars with Rive. We bring your characters to life using Rive technology. Why choose this system?

Lightweight: Extremely small file sizes.
Unified Logic: Manage multiple animations within one file.
Interactive: Effortless control of Inputs through code.
Fluidity: Butter-smooth transitions between states.

Realistic Mesh/2.5D Avatar

Realistic Mesh/2.5D Avatar

Bring Your Photos to Life Transform static photos into living characters for your web and mobile applications. Using Mesh technology, we animate realistic imagery with natural expressions, allowing the avatar to establish eye contact with your users.

Bring Your Photos to Life Transform static photos into living characters for your web and mobile applications. Using Mesh technology, we animate realistic imagery with natural expressions, allowing the avatar to establish eye contact with your users.

Make Your Brand's Voice Visible Your characters shouldn't just animate; they should communicate. Thanks to our advanced Lip-Sync capabilities, your realistic-style avatars can tell your story, displaying mouth movements that precisely match your audio inputs.

Make Your Brand's Voice Visible Your characters shouldn't just animate; they should communicate. Thanks to our advanced Lip-Sync capabilities, your realistic-style avatars can tell your story, displaying mouth movements that precisely match your audio inputs.

3D Rendering Style and Lip-Sync

3D Rendering Style and Lip-Sync

Viseme Integration & Audio Synchronization I reconstruct your 3D render-style designs in Rive using vector-based mouth structures. By defining 21 distinct Viseme IDs (Phoneme Shapes), we ensure your avatar is fully compatible and ready to sync with any audio file.

Viseme Integration & Audio Synchronization I reconstruct your 3D render-style designs in Rive using vector-based mouth structures. By defining 21 distinct Viseme IDs (Phoneme Shapes), we ensure your avatar is fully compatible and ready to sync with any audio file.

Rigging Process

From Static Images to Lively Animations

Separating and Preparing the Image

Separating and Preparing the Image

To enable smooth animation, the images are divided into movable parts. Necessary areas are carefully painted and filled; this process can be applied to both vector and raster images. This ensures the animation looks realistic and flows naturally.

To enable smooth animation, the images are divided into movable parts. Necessary areas are carefully painted and filled; this process can be applied to both vector and raster images. This ensures the animation looks realistic and flows naturally.

Mesh Creation (Applicable for Raster Images) and Binding to the Bone System

Mesh Creation (Applicable for Raster Images) and Binding to the Bone System

The prepared parts are imported into Rive. For raster images, a mesh is created to control the surface, and then these parts are bound to the bone system (rig). This allows animations to have natural, physics-based movements.

The prepared parts are imported into Rive. For raster images, a mesh is created to control the surface, and then these parts are bound to the bone system (rig). This allows animations to have natural, physics-based movements.

Dynamic Animation Control with Triggers

Dynamic Animation Control with Triggers

Using Rive’s triggers, seamless transitions between different animations are achieved. This enables animations to be dynamically triggered and controlled based on user interactions or specific conditions.

Using Rive’s triggers, seamless transitions between different animations are achieved. This enables animations to be dynamically triggered and controlled based on user interactions or specific conditions.

Web

You can enrich your website with Rive’s interactive animations.

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UK +44 75 8435 3504

TR +90 536 884 62 60

ersanakpinarr@gmail.com

Mike Jonson
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Ersan Akpinar

2D Animator & Rive Expert

Mike Jonson
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Ersan Akpinar

2D Animator & Rive Expert

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